C. Liam Brown has built a Battleship probability calculator, which (roughly speaking) works by finding the square which is the most likely to yield a hit given the set of hits and misses so far. You can play against it if you want. A lot of this might be said to be a web-friendly implementation Nick Berry’s analysis of the game, although analysis and implementation are two different beasts. (Funny, that keeps coming up in my day job…)
Reblogged this on Stats in the Wild.